Supported file formats

Apart from various game files formats, Rimy3D also supports several universal 3D file formats like 3DS, OBJ or ASE.
However, each of these file formats has some shortcomings, for example an object's position cannot be saved in the
OBJ format.

To solve this problem Rimy3D implements its own file format with the ending .3db that can save all of the typically needed information. Through the 'Tools' menu in Rimy3D you can install import/export plug-ins for the 3D editors GMax, Blender and 3ds Max.
Whenever possible you should prefer
3DB over the other file formats!

Rimy3D is capable of automatically finding the necessary materials and textures when loading 3D files even if they are not in the same folder. For this to work you need to configure the search paths.

Below are lists of the supported 3D, image and material file formats.

3D file formats

File format

Ending

Import

Export

Baltram's 3D format

.3db

  • Object names/position

  • Geometry

  • Skinning

  • Texture coordinates

  • Vertex colors

  • Smoothing groups

  • Material names

  • Texture file paths

  • Object names/position

  • Geometry

  • Skinning

  • Texture coordinates

  • Vertex colors

  • Smoothing groups

  • Material names

  • Texture file paths

3D Studio Mesh

(Gothic 3DS format supported)

.3ds

  • Object names/position

  • Geometry

  • Texture coordinates

  • Smoothing groups

  • Material names

  • Texture file paths

  • Object names/position

  • Geometry

  • Texture coordinates

  • Smoothing groups

  • Material names

  • Texture file paths

Wavefront OBJ format

.obj

  • Object names

  • Geometry

  • Texture coordinates

  • Vertex normals

  • Material names

  • Texture file paths

  • Object names

  • Geometry

  • Texture coordinates

  • Vertex normals

  • Material names

  • Texture file paths

GMax Scene

(
Extended Saving required!)

.gmax

  • Object names/position

  • Geometry

  • Skinning

  • Texture coordinates

  • Vertex colors

  • Smoothing groups

  • Material names

  • Texture file paths


3ds Max ASCII Scene

.ase

  • Object names/position

  • Geometry

  • Texture coordinates

  • Vertex colors
    (no alpha)

  • Vertex normals

  • Smoothing groups

  • Material names

  • Texture file paths

  • Object names/position

  • Geometry

  • Texture coordinates

  • Vertex colors
    (no alpha)

  • Vertex normals

  • Smoothing groups

  • Material names

  • Texture file paths

Gothic ASCII Scene

.asc

  • Object names/position

  • Geometry

  • Skinning

  • Texture coordinates

  • Smoothing groups

  • Material names

  • Texture file paths

  • Object names/position

  • Geometry

  • Skinning

  • Texture coordinates

  • Smoothing groups

  • Material names

  • Texture file paths

Gothic 3 Mesh

.xcmsh

  • Geometry

  • Texture coordinates

  • Vertex colors

  • Vertex normals

  • Material names

  • Texture file paths (*)

  • Geometry

  • Texture coordinates

  • Vertex colors

  • Vertex normals

  • Material names

Information on Gothic 3 meshes

Gothic 3 Motion Actor

.xact

  • Object names/position

  • Geometry

  • Skinning

  • Texture coordinates

  • Vertex normals

  • Material names

  • Texture file paths (*)

  • Geometry

  • Skinning

  • Texture coordinates

  • Vertex normals

  • Material names

  • Texture file paths

Information on Gothic 3 motion actors

Gothic 3 LOD Mesh

.xlmsh

  • References to .xcmsh files

  • References to .xcmsh files

Information on Gothic 3 LOD meshes

Gothic 3 Collision Mesh

.xnvmsh

  • Geometry

  • Material names

  • Geometry

  • Material names

Information on Gothic 3 collision meshes

Risen Mesh

._xmsh

  • Geometry

  • Texture coordinates

  • Vertex colors

  • Vertex normals

  • Material names

  • Texture file paths (*)

  • Geometry

  • Texture coordinates

  • Vertex colors

  • Vertex normals

  • Material names

Information on Risen meshes

Risen Motion Actor

._xmac

  • Object names/position

  • Geometry

  • Skinning

  • Texture coordinates

  • Vertex normals

  • Material names

  • Texture file paths (*)

  • Geometry

  • Skinning

  • Texture coordinates

  • Vertex normals

  • Material names

  • Texture file paths

Information on Risen motion actors

Risen Collision Mesh

._xcom

  • Geometry

  • Material names

  • Geometry

  • Material names

Information on Risen collision meshes

Risen 3 Mesh

.r3msh

  • Object names

  • Geometry

  • Texture coordinates

  • Vertex normals

  • Vertex colors

(*) Texture file paths are extracted from the Gothic 3/Risen materials if available.

Image file formats

File format

Ending

Import

Export

Truevision Targa

.tga

Yes

Yes

JPEG

.jpg .jpeg

Yes

Yes

Portable Network Graphics

.png

Yes

Yes

Windows Bitmap

.bmp

Yes

Yes

DirectDraw Surface

.dds

Yes

No

Gothic 3 Image

.ximg

Yes

No

Risen Image

._ximg

Yes

No

Material file formats

File format

Ending

Import

Export

Wavefront Material Library

.mtl

Yes

Yes

Gothic 3 Material

.xshmat

Yes

Yes

Risen Material

._xmat

Yes

Yes